ACTIVATING COLLECTIONS

THE LIVING GARDEN

NEMOURS CHILDREN'S HOSPITAL, DELAWARE.

Making hospitals friendlier places for children.

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THE CHALLENGE

Hospitals can be foreboding places, especially for young children visiting for the first time. The Nemours Children’s Hospital were interested in changing that perception the moment their patients entered the building, so kids felt welcomed, energized and uplifted by an awe inspiring display.  

The challenge was to develop a concept that appealed to a broad age range, catered to varying attention spans, and constantly evolved - so returning patients always had something new to experience.

The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
OUR SOLUTION

Our concept was the Living Garden, a gesture responsive diorama in which children and their families grow their own plants by nurturing them to health using interactive rain and sunshine. Guests use their bodies to control virtual shadows that interact with the wall, nurturing the fantasy landscape into a blossoming garden.

These images and descriptions explain some of the many features that helped make this installation one of my most ambitious projects to date.

"We had faith in our partners – who did an amazing job working with us to design and code the action, characters and environment. — From the day it was turned on, the response from families has been uniformly enthusiastic, —It's fun just to stand and watch parents, kids and even the staff interact with the wall and all the creatures. The response has been completely positive. We achieved the 'wow' factor we were looking for."  

Dr. Izenberg. Chief Executive of the Nemours Center for Children's Healthcare.

Interested in a Living Garden for your hospital or waiting room?
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THE DETAILS

The Living Garden is one of the largest immersive displays installed in North America. The gesture-controlled installation spans more than 50-feet wide, enabling patients and their families to join in the fun together.

To start the game, participants direct floating seed pods toward the ground where they  germinate into seedlings. Kids then nurture these young plants into full bloom using their bodies to gather interactive rain and reflect beams of sunshine. The flowers then develop into fruits, providing food for a cast of animated characters.

The experience has no start or ending - so the game feels continuously interactive. This feature makes it easy for people to stay as long as they want, or to join in whenever they feel like playing. The Living Garden lifts people’s spirits by creating a social experience anyone can participate in.

A summer’s day in the Living Garden
A winter’s day in the Living Garden
A summer’s night in the Living Garden
THE CHARACTERS

The scene includes a cast of interactive characters based on ideas generated by the hospital’s Youth Advisory Council during our “Creature Creation” workshop.

These interactive characters add a sense of fun while helping the game transition to the next stage in the story. For example, when the “Ice Fairy” casts a snowstorm of interactive snowflakes she performs a type of “system reset”. Plants discreetly disappear under a layer of snow, freeing up space for a new generation.

THE ICE CREAM BEE
THE HUNGRY BUNNY DOG
THE CHROMAKIN
THE FLYING GERBIL
FLYING AVATARS

Once the plants reach a certain size, an impish character called the ‘Chromakin’ casts her wand, transforming the children’s virtual silhouettes into flying avatars.  

Players direct the altitude of their avatar by raising and lowering their arms, moving left and right by shifting the angle of their torso. Flying into a plant knocks it’s fruit to the ground, feeding the hungry creatures down below.

FLYING ELEPHANT AVATAR
FLYING AN AVATAR
THE SEED DNA SYSTEM

The Living Garden was designed to evolve over time, so the landscape never looks the same to returning patients. We chose an idea that felt like a good fit with the narrative of nurturing a Living Garden - a “DNA system” that mated plant characteristics, so the landscape would evolve automatically.

By pushing two seeds together, players can produce a ‘child’ seed that contains the combined visual characteristics of its parents. Over time, the character of the landscape gently changes, populated by an infinite variety of sprouting plants.

ANIMATING THE PLANTS

The plants also needed to have their own personality, so they felt like characters that fitted in with the story.

Our solution was to make them grow with exaggerated movements, so they squeezed and popped their way into bloom. This had a positive impact on the aesthetic experience, turning a potentially “creepy” transition into a something that made children laugh with joy.

ACCESSIBLE DESIGN

We worked closely with the hospitals occupational and physical therapists to ensure every child would be able to participate in the experience without compromising their post-surgery recovery.

As the project developed, we tested the design with children in our studio, modifying the experience in response to their feedback. Repeated rounds of user testing helped us to develop a Living Garden controlled by intuitive interactions, with a gameplay and visual style that appealed to our client’s user base.

PLANT GROWTH STUDIES

The strong visual style of the Living Garden developed from a series of high fidelity ’what if’ renderings. These imaginative propositions inspired our engineering team to push themselves harder, coming up with solutions that were driven by the desired look and feel.

The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
The interactive wall creates virtual silhouettes (shown in yellow) to communicate where players are in the scene.
AWARDS

The project won a 2015 Product Innovation Award from Healthcare Design.

DESIGN SERVICES

I developed and pitched the project winning proposal, originated the concept, and directed the visual and interaction design. This included managing the development process, prototyping the experience, sourcing and managing the design team. Close coordination with the engineering and installation teams helped ensure a positive client experience throughout.

PROJECT CREDITS

DESIGN, ENGINEERING AND INSTALLATION TEAMS

Graham Plumb
Concept Design & Creative Director
Nathan Heigert
Concept Artist
Sean Monroe
Concept & Production Artist
Cliff Mueller
Character, Scenic Design and Animation
Dogan Demir
Lead Software Engineer
Metin Nacar
Software Engineer
Dimitri Svistula
Software Engineer
Sherri Nevins
Software Quality Control
David Kreitz
Project Manager
Tristan Schoening
Installation Manager
Andrew Schoening
Installation Engineer

NEMOURS HOSPITAL CLIENT TEAM

Dr. Neil Izenberg
Chief Executive of the Nemours Center for Children's Healthcare
Mike Cluff
Health Media Director of Facility Planning

LET US HELP YOU CREATE A

CUSTOMIZED TO YOUR NEEDS

Is your lobby or waiting area in need of a child-friendly experience that reduces anxiety and keeps young guests entertained?
The Living Garden is available in a range of sizes, from single screens to large video walls. The design can also be outfitted with new backgrounds, characters, and interactive effects.

We offer a “turn-key” service, from design to engineering and the final installation. Clients include Nemour’s Children’s hospital, Stanford Hospital, and Monash Hospital.

Click below to discuss how the Living Garden could be customized to fit your needs.

REQUEST A FREE CONSULTATION
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