LONDON TRANSPORT MUSEUM
LONDON TRANSPORT MUSEUM
LONDON TRANSPORT MUSEUM
LONDON TRANSPORT MUSEUM

20+ Years.   100+ Locations.  250+ Installations.

From rock stars to Fortune 500 companies, museums, hospitals, and Halls of Fame.  

Aa an experience designer, I shape technology to fit the environment and the audience. I craft experiences that build an emotional connection with your story, captivating people within a shared moment, leaving lasting impressions.

This selected work represents a few of my favorite projects spanning the past two decades.

work

GESTURAL INTERFACES

Extending human capabilities with natural user interfaces.

Gesture controlled exhibits utilize the most natural interface of all — our own bodies. Unencumbered by gadgets or electronic hardware, these interface technologies provide a direct connection with the digital experience, deepening our overall sense of immersion. 

GESTURE CONTROLLED APP

GRAVILLUX APP

for LEAP Motion

One of the first Apps developed for the hand tracking LEAP Motion device.

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GRAVILLUX APP

RESEARCH

THE REACTIVE CUBE

A volumetric interactive display.

A volumetric display combining water, light and a specially prepared oil.

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THE REACTIVE CUBE

GESTURE CONTROLLED EXHIBITS

THE LIVING GARDEN

Nemours Children’s Hospital, Delaware

An interactive fantasy landscape that lifts children’s spirits while improving their physical well being.

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THE LIVING GARDEN

SOCIALLY IMMERSIVE EXHIBIT

AVATAR : THE EXHIBITION

Museum of Pop Culture, Seattle.

Telling the story behind the making of James Cameron’s ‘Avatar’ by immersing guests in the technology.

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AVATAR : THE EXHIBITION

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SOCIALLY IMMERSIVE MEDIA

Everyone in the moment together.

Socially immersive media uses body-scale interactive spaces to bring people into a shared experience. It has the opposite effect of touch-screens and mobile devices, which tend to isolate people in their own thought-space. Instead, these installations communicate cultural ideas, scientific concepts, or branded messages by inviting people into the moment together.

SOCIALLY IMMERSIVE EVENT

CONNECT CHALLENGE

Cisco Global Sales Experience Conference

A giant multiplayer game for Cisco’s GSX conference in Las Vegas

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CONNECT CHALLENGE

SOCIALLY IMMERSIVE EXHIBIT

EXPLORING SPACE

The Adler Planetarium, Chicago

Immersing visitors in images of space by creating a connection between their movements and the cosmos.

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EXPLORING SPACE

IMMERSIVE RETAIL DESIGN

SAMSUNG D’LIGHT

Showcase retail store for Samsung, Seoul.

Showcasing Samsung products as an interactive installation that displays user generated content.

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SAMSUNG D’LIGHT

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TANGIBLE INTERFACES

Tangible interfaces for exploring the story together.

Tangible interfaces encourage productive collaborations by capitalizing on the simple idea that anyone can lean over and take control of the interface. This enables a different kind of immersion — a deep-dive into the tangible qualities of physical objects, magically augmented by layers of digital information.

ACTIVATING OBJECTS

THE CONSERVATION LAB

The Bishop Museum, Oahu.

A tangible interface for exploring the science and ecology of the Hawaiian islands.

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THE CONSERVATION LAB

ACTIVATING OBJECTS

TANGIBLE INTERFACE DESIGN

California College of Arts

Teaching the next generation of interaction designers how to design tangible user interfaces.

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TANGIBLE INTERFACE DESIGN

ACTIVATING OBJECTS

TANGIBLE INTERFACE DESIGN

California College of Arts

Teaching the next generation of interaction designers how to design tangible user interfaces.

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TANGIBLE INTERFACE DESIGN

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AUGMENTED OBJECTS

Objects brought to life with digital technology.

These projects augment physical objects with digital technology, giving museum exhibits storytelling superpowers. By keeping the artifact center stage the digital experience gains texture and dimensionality, bringing the story closer to the viewer.  

ACTIVATING COLLECTIONS

CONNECTIONS EXHIBIT

The London Transport Museum

A 3D map of central London augmneted with stories about the historic transportation network.

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CONNECTIONS EXHIBIT

ACTIVATING COLLECTIONS

THE WORLD MUSIC GALLERY

The Frederick Horniman Museum

Interactive tables for exploring Europe’s largest collection of musical instruments.

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THE WORLD MUSIC GALLERY

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APPS FOR ARTISTS
AND ENTERTAINMENT

Immersive experiences for culture makers.

These playful apps make inventive use of touch-screen interactivity enabling users to create their own musical compositions and visual collections. Rework transforms music into generative graphics, providing a tightly choreographed performance heightened by user interactions. The Disney Journey app leverages Disney’s archive of digital content in an immersive game in which users are invited to venture inside their collections, journeying along three-dimensional timelines.

APP DESIGN

REWORK APP

An interactive album app that remixes Philip Glass’ music.

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REWORK APP

APP DESIGN

DISNEY JOURNEYS APP

A premium app for Disney, leveraging their huge database of content in an immersive game.

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DISNEY JOURNEYS APP

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CONNECTED EXPERIENCES

Building immersion by seamlessly connecting touchpoints.

I design for the moments before, during and after an experience, so my client’s guests feel cared and catered for, at every step of the journey. By taking a service designer’s approach, these experiences anticipate user needs, connect discreet touchpoints, and develop a greater sense of immersion over time.

CONNECTED EXPERIENCES

HARD CARD SMART TICKET

Nascar Hall of Fame, Charlotte.

A smart-card system designed to seamlessly connect the moments before, during and after the museum visit.

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HARD CARD SMART TICKET

CONNECTED EXPERIENCES

TRAIL : SMART TICKETING SYSTEM

Museum of Australian Democracy, Canberra.

A smart-card system designed to get students looking, thinking, and talking about a museum’s stories, images, and artifacts.

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RESEARCH

Developing a vocabulary for immersive experiences.

My research into immersive media explores the relationships between analogue and digital media, the mode of interaction, and the story being told.  The Reactive Cube reimagines the computer screen using water and a specially prepared oil to transform individual pixels into seemingly tangible objects. The Magnetic Letterpress activates a liquid black mirror that reflects and expresses climate-related ideas, manifesting prophetic voices drawn up from an infinite void.

RESEARCH

THE MAGNETIC LETTERPRESS

An immersive installation that writes three dimensional words from magnetic oil.

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THE MAGNETIC LETTERPRESS

RESEARCH

THE REACTIVE CUBE

A volumetric interactive display.

A volumetric display combining water, light and a specially prepared oil.

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THE REACTIVE CUBE

RESEARCH

PHANTOM LIMB

An immersive arcade style game that retrains players sense of perception.

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PHANTOM LIMB

info@illuminatedspaces.com© 2019 Graham Plumb, All Rights Reserved